#include "Game/AI/Action/actionNearHomePosTeleport.h" namespace uking::action { NearHomePosTeleport::NearHomePosTeleport(const InitArg& arg) : LandTeleport(arg) {} NearHomePosTeleport::~NearHomePosTeleport() = default; bool NearHomePosTeleport::init_(sead::Heap* heap) { return LandTeleport::init_(heap); } void NearHomePosTeleport::enter_(ksys::act::ai::InlineParamPack* params) { LandTeleport::enter_(params); } void NearHomePosTeleport::leave_() { LandTeleport::leave_(); } void NearHomePosTeleport::loadParams_() { LandTeleport::loadParams_(); } void NearHomePosTeleport::calc_() { LandTeleport::calc_(); } } // namespace uking::action