#pragma once #include "Game/AI/Action/actionStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NeckSpin : public StopASPlay { SEAD_RTTI_OVERRIDE(NeckSpin, StopASPlay) public: explicit NeckSpin(const InitArg& arg); ~NeckSpin() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x48 const float* mSpinSpeed_s{}; // static_param at offset 0x50 const float* mNeckUDAngle_s{}; }; } // namespace uking::action