#include "Game/AI/Action/actionNoAtTackleMove.h" namespace uking::action { NoAtTackleMove::NoAtTackleMove(const InitArg& arg) : TackleMove(arg) {} NoAtTackleMove::~NoAtTackleMove() = default; bool NoAtTackleMove::init_(sead::Heap* heap) { return TackleMove::init_(heap); } void NoAtTackleMove::enter_(ksys::act::ai::InlineParamPack* params) { TackleMove::enter_(params); } void NoAtTackleMove::leave_() { TackleMove::leave_(); } void NoAtTackleMove::loadParams_() { TackleMove::loadParams_(); getStaticParam(&mAS_s, "AS"); } void NoAtTackleMove::calc_() { TackleMove::calc_(); } } // namespace uking::action