#include "Game/AI/Action/actionNoAutoPlacementEnemyDeadlyQuest.h" namespace uking::action { NoAutoPlacementEnemyDeadlyQuest::NoAutoPlacementEnemyDeadlyQuest(const InitArg& arg) : ksys::act::ai::Action(arg) {} NoAutoPlacementEnemyDeadlyQuest::~NoAutoPlacementEnemyDeadlyQuest() = default; bool NoAutoPlacementEnemyDeadlyQuest::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NoAutoPlacementEnemyDeadlyQuest::loadParams_() {} } // namespace uking::action