#include "Game/AI/Action/actionNpcRideWaitAction.h" namespace uking::action { NpcRideWaitAction::NpcRideWaitAction(const InitArg& arg) : NPCWaitAction(arg) {} NpcRideWaitAction::~NpcRideWaitAction() = default; bool NpcRideWaitAction::init_(sead::Heap* heap) { return NPCWaitAction::init_(heap); } void NpcRideWaitAction::enter_(ksys::act::ai::InlineParamPack* params) { NPCWaitAction::enter_(params); } void NpcRideWaitAction::leave_() { NPCWaitAction::leave_(); } void NpcRideWaitAction::loadParams_() { NPCWaitAction::loadParams_(); getDynamicParam(&mGearSpeed_d, "GearSpeed"); } void NpcRideWaitAction::calc_() { NPCWaitAction::calc_(); } } // namespace uking::action