#pragma once #include "Game/AI/Action/actionNPCWaitAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NpcRideWaitAction : public NPCWaitAction { SEAD_RTTI_OVERRIDE(NpcRideWaitAction, NPCWaitAction) public: explicit NpcRideWaitAction(const InitArg& arg); ~NpcRideWaitAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x38 float* mGearSpeed_d{}; }; } // namespace uking::action