#pragma once #include "Game/AI/Action/actionRandomMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NpcSwimNavMove : public RandomMoveAction { SEAD_RTTI_OVERRIDE(NpcSwimNavMove, RandomMoveAction) public: explicit NpcSwimNavMove(const InitArg& arg); ~NpcSwimNavMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x38 const int* mUpdateTargetPosInterval_s{}; // static_param at offset 0x40 const float* mRotRadPerSec_s{}; // static_param at offset 0x48 const float* mWallHitTime_s{}; // static_param at offset 0x50 const float* mFinRadius_s{}; // static_param at offset 0x58 const float* mFinHeight_s{}; // static_param at offset 0x60 const float* mFinRotate_s{}; // static_param at offset 0x68 const float* mInWaterDepth_s{}; // static_param at offset 0x70 const float* mFloatDepth_s{}; // static_param at offset 0x78 const float* mFloatRadius_s{}; // static_param at offset 0x80 const float* mFloatCycleTime_s{}; // static_param at offset 0x88 const float* mChangeDepthSpeed_s{}; // static_param at offset 0x90 const bool* mIsClampRotVel_s{}; // static_param at offset 0x98 sead::SafeString mASName_s{}; // static_param at offset 0xa8 const sead::Vector3f* mAddCalcStickX_s{}; // dynamic_param at offset 0xb0 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action