#include "Game/AI/Action/actionNpcTebaFly.h" namespace uking::action { NpcTebaFly::NpcTebaFly(const InitArg& arg) : ksys::act::ai::Action(arg) {} NpcTebaFly::~NpcTebaFly() = default; bool NpcTebaFly::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NpcTebaFly::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NpcTebaFly::leave_() { ksys::act::ai::Action::leave_(); } void NpcTebaFly::loadParams_() { getStaticParam(&mTurnEnableFrame_s, "TurnEnableFrame"); getStaticParam(&mStartTurnDist_s, "StartTurnDist"); getStaticParam(&mTurnSpeed_s, "TurnSpeed"); getStaticParam(&mInterpolateTurnFrameForMaxSpeed_s, "InterpolateTurnFrameForMaxSpeed"); getStaticParam(&mInterpolateMoveFrameForMaxSpeed_s, "InterpolateMoveFrameForMaxSpeed"); getStaticParam(&mTurnEndRad_s, "TurnEndRad"); getStaticParam(&mMoveSpeedMin_s, "MoveSpeedMin"); getStaticParam(&mMoveSpeedMax_s, "MoveSpeedMax"); getStaticParam(&mTurnReduceSpeedRatio_s, "TurnReduceSpeedRatio"); getStaticParam(&mEvacuateRemainsDist_s, "EvacuateRemainsDist"); getStaticParam(&mTargetPosRatio_s, "TargetPosRatio"); getStaticParam(&mPlayerApproachCannonDist_s, "PlayerApproachCannonDist"); } void NpcTebaFly::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action