#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NpcTebaFly : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NpcTebaFly, ksys::act::ai::Action) public: explicit NpcTebaFly(const InitArg& arg); ~NpcTebaFly() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mTurnEnableFrame_s{}; // static_param at offset 0x28 const float* mStartTurnDist_s{}; // static_param at offset 0x30 const float* mTurnSpeed_s{}; // static_param at offset 0x38 const float* mInterpolateTurnFrameForMaxSpeed_s{}; // static_param at offset 0x40 const float* mInterpolateMoveFrameForMaxSpeed_s{}; // static_param at offset 0x48 const float* mTurnEndRad_s{}; // static_param at offset 0x50 const float* mMoveSpeedMin_s{}; // static_param at offset 0x58 const float* mMoveSpeedMax_s{}; // static_param at offset 0x60 const float* mTurnReduceSpeedRatio_s{}; // static_param at offset 0x68 const float* mEvacuateRemainsDist_s{}; // static_param at offset 0x70 const float* mTargetPosRatio_s{}; // static_param at offset 0x78 const float* mPlayerApproachCannonDist_s{}; }; } // namespace uking::action