#include "Game/AI/Action/actionObservationPointAction.h" namespace uking::action { ObservationPointAction::ObservationPointAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} ObservationPointAction::~ObservationPointAction() = default; void ObservationPointAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ObservationPointAction::leave_() { ksys::act::ai::Action::leave_(); } void ObservationPointAction::loadParams_() { getMapUnitParam(&mPointName_m, "PointName"); } void ObservationPointAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action