#pragma once #include "Game/AI/Action/actionOctarockBalloonBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class OctarockBalloon : public OctarockBalloonBase { SEAD_RTTI_OVERRIDE(OctarockBalloon, OctarockBalloonBase) public: explicit OctarockBalloon(const InitArg& arg); ~OctarockBalloon() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x138 const float* mTargetScale_s{}; // static_param at offset 0x140 const float* mStartSignTimer_s{}; // static_param at offset 0x148 sead::SafeString mStartASName_s{}; // static_param at offset 0x158 sead::SafeString mSignASName_s{}; }; } // namespace uking::action