#include "Game/AI/Action/actionOctarockBulletLExplode.h" namespace uking::action { OctarockBulletLExplode::OctarockBulletLExplode(const InitArg& arg) : Explode(arg) {} OctarockBulletLExplode::~OctarockBulletLExplode() = default; bool OctarockBulletLExplode::init_(sead::Heap* heap) { return Explode::init_(heap); } void OctarockBulletLExplode::enter_(ksys::act::ai::InlineParamPack* params) { Explode::enter_(params); } void OctarockBulletLExplode::leave_() { Explode::leave_(); } void OctarockBulletLExplode::loadParams_() { Explode::loadParams_(); } void OctarockBulletLExplode::calc_() { Explode::calc_(); } } // namespace uking::action