#pragma once #include "Game/AI/Action/actionOctarockReloadWigBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class OctarockReloadWig : public OctarockReloadWigBase { SEAD_RTTI_OVERRIDE(OctarockReloadWig, OctarockReloadWigBase) public: explicit OctarockReloadWig(const InitArg& arg); ~OctarockReloadWig() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // aitree_variable at offset 0x88 void* mOctarockFormChangeUnit_a{}; }; } // namespace uking::action