#include "Game/AI/Action/actionOkAutoPlacementEnemyDeadlyQuest.h" namespace uking::action { OkAutoPlacementEnemyDeadlyQuest::OkAutoPlacementEnemyDeadlyQuest(const InitArg& arg) : ksys::act::ai::Action(arg) {} OkAutoPlacementEnemyDeadlyQuest::~OkAutoPlacementEnemyDeadlyQuest() = default; bool OkAutoPlacementEnemyDeadlyQuest::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OkAutoPlacementEnemyDeadlyQuest::loadParams_() {} } // namespace uking::action