#include "Game/AI/Action/actionOn.h" namespace uking::action { On::On(const InitArg& arg) : ActionEx(arg) {} On::~On() = default; bool On::init_(sead::Heap* heap) { return ActionEx::init_(heap); } void On::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void On::leave_() { ActionEx::leave_(); } void On::loadParams_() { getStaticParam(&mLinkTagType_s, "LinkTagType"); getStaticParam(&mTargetIdx_s, "TargetIdx"); getStaticParam(&mSeqBankIdx_s, "SeqBankIdx"); getStaticParam(&mOnWaitRevival_s, "OnWaitRevival"); getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame"); getStaticParam(&mASName_s, "ASName"); } void On::calc_() { if (isFinishedAS(*mTargetIdx_s, *mSeqBankIdx_s)) setFinished(); } } // namespace uking::action