#pragma once #include "Game/AI/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class On : public ActionEx { SEAD_RTTI_OVERRIDE(On, ActionEx) public: explicit On(const InitArg& arg); ~On() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mLinkTagType_s{}; // static_param at offset 0x28 const int* mTargetIdx_s{}; // static_param at offset 0x30 const int* mSeqBankIdx_s{}; // static_param at offset 0x38 const bool* mOnWaitRevival_s{}; // static_param at offset 0x40 const bool* mIsIgnoreSame_s{}; // static_param at offset 0x48 sead::SafeString mASName_s{}; }; } // namespace uking::action