#pragma once #include "Game/AI/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class OnCliffTurn : public TurnBase { SEAD_RTTI_OVERRIDE(OnCliffTurn, TurnBase) public: explicit OnCliffTurn(const InitArg& arg); ~OnCliffTurn() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x90 sead::SafeString mASName_s{}; }; } // namespace uking::action