#include "Game/AI/Action/actionOnCorrect.h" namespace uking::action { OnCorrect::OnCorrect(const InitArg& arg) : On(arg) {} OnCorrect::~OnCorrect() = default; bool OnCorrect::init_(sead::Heap* heap) { return On::init_(heap); } void OnCorrect::enter_(ksys::act::ai::InlineParamPack* params) { On::enter_(params); } void OnCorrect::leave_() { On::leave_(); } void OnCorrect::loadParams_() { On::loadParams_(); } void OnCorrect::calc_() { On::calc_(); } } // namespace uking::action