#include "Game/AI/Action/actionOnEnterSwapDropTableActor.h" namespace uking::action { OnEnterSwapDropTableActor::OnEnterSwapDropTableActor(const InitArg& arg) : ForkOnEnterSwapDropTableActor(arg) {} OnEnterSwapDropTableActor::~OnEnterSwapDropTableActor() = default; bool OnEnterSwapDropTableActor::init_(sead::Heap* heap) { return ForkOnEnterSwapDropTableActor::init_(heap); } void OnEnterSwapDropTableActor::enter_(ksys::act::ai::InlineParamPack* params) { ForkOnEnterSwapDropTableActor::enter_(params); } void OnEnterSwapDropTableActor::leave_() { ForkOnEnterSwapDropTableActor::leave_(); } void OnEnterSwapDropTableActor::loadParams_() { ForkOnEnterSwapDropTableActor::loadParams_(); getStaticParam(&mDieType_s, "DieType"); } void OnEnterSwapDropTableActor::calc_() { ForkOnEnterSwapDropTableActor::calc_(); } } // namespace uking::action