#include "Game/AI/Action/actionOnLeaveAttackInterval.h" namespace uking::action { OnLeaveAttackInterval::OnLeaveAttackInterval(const InitArg& arg) : ksys::act::ai::Action(arg) {} OnLeaveAttackInterval::~OnLeaveAttackInterval() = default; bool OnLeaveAttackInterval::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OnLeaveAttackInterval::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OnLeaveAttackInterval::leave_() { ksys::act::ai::Action::leave_(); } void OnLeaveAttackInterval::loadParams_() {} void OnLeaveAttackInterval::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action