#include "Game/AI/Action/actionOneTimeEffectLocaterAction.h" namespace uking::action { OneTimeEffectLocaterAction::OneTimeEffectLocaterAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} OneTimeEffectLocaterAction::~OneTimeEffectLocaterAction() = default; bool OneTimeEffectLocaterAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OneTimeEffectLocaterAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OneTimeEffectLocaterAction::leave_() { ksys::act::ai::Action::leave_(); } void OneTimeEffectLocaterAction::loadParams_() {} void OneTimeEffectLocaterAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action