#include "Game/AI/Action/actionOnetimeHoverASPlay.h" namespace uking::action { OnetimeHoverASPlay::OnetimeHoverASPlay(const InitArg& arg) : HoverBase(arg) {} OnetimeHoverASPlay::~OnetimeHoverASPlay() = default; bool OnetimeHoverASPlay::init_(sead::Heap* heap) { return HoverBase::init_(heap); } void OnetimeHoverASPlay::enter_(ksys::act::ai::InlineParamPack* params) { HoverBase::enter_(params); } void OnetimeHoverASPlay::leave_() { HoverBase::leave_(); } void OnetimeHoverASPlay::loadParams_() { HoverBase::loadParams_(); getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS"); getStaticParam(&mASName_s, "ASName"); } void OnetimeHoverASPlay::calc_() { HoverBase::calc_(); } } // namespace uking::action