#pragma once #include "Game/AI/Action/actionHoverBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class OnetimeHoverASPlay : public HoverBase { SEAD_RTTI_OVERRIDE(OnetimeHoverASPlay, HoverBase) public: explicit OnetimeHoverASPlay(const InitArg& arg); ~OnetimeHoverASPlay() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x40 const bool* mIsIgnoreSameAS_s{}; // static_param at offset 0x48 sead::SafeString mASName_s{}; }; } // namespace uking::action