#include "Game/AI/Action/actionOnetimeMoveASPlay.h" namespace uking::action { OnetimeMoveASPlay::OnetimeMoveASPlay(const InitArg& arg) : OnetimeStopASPlay(arg) {} OnetimeMoveASPlay::~OnetimeMoveASPlay() = default; void OnetimeMoveASPlay::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void OnetimeMoveASPlay::leave_() { OnetimeStopASPlay::leave_(); } void OnetimeMoveASPlay::loadParams_() { OnetimeStopASPlay::loadParams_(); getStaticParam(&mIsChangable_s, "IsChangable"); } void OnetimeMoveASPlay::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action