#pragma once #include "Game/AI/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class OnetimeStopASSyncPlay : public OnetimeStopASPlay { SEAD_RTTI_OVERRIDE(OnetimeStopASSyncPlay, OnetimeStopASPlay) public: explicit OnetimeStopASSyncPlay(const InitArg& arg); ~OnetimeStopASSyncPlay() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x48 const int* mSyncASSlot_s{}; // static_param at offset 0x50 const int* mSyncASSequenceBank_s{}; // static_param at offset 0x58 sead::SafeString mSyncASName_s{}; }; } // namespace uking::action