#include "Game/AI/Action/actionOpenClockTime.h" namespace uking::action { OpenClockTime::OpenClockTime(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenClockTime::~OpenClockTime() = default; bool OpenClockTime::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenClockTime::loadParams_() {} } // namespace uking::action