#include "Game/AI/Action/actionOpenDungeonMessage.h" namespace uking::action { OpenDungeonMessage::OpenDungeonMessage(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenDungeonMessage::~OpenDungeonMessage() = default; bool OpenDungeonMessage::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenDungeonMessage::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OpenDungeonMessage::leave_() { ksys::act::ai::Action::leave_(); } void OpenDungeonMessage::loadParams_() { getDynamicParam(&mMessageId_d, "MessageId"); } void OpenDungeonMessage::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action