#include "Game/AI/Action/actionOpenDungeonSmallTitle.h" namespace uking::action { OpenDungeonSmallTitle::OpenDungeonSmallTitle(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenDungeonSmallTitle::~OpenDungeonSmallTitle() = default; bool OpenDungeonSmallTitle::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenDungeonSmallTitle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OpenDungeonSmallTitle::leave_() { ksys::act::ai::Action::leave_(); } void OpenDungeonSmallTitle::loadParams_() { getStaticParam(&mMstxt_s, "Mstxt"); getDynamicParam(&mSubMstxt_d, "SubMstxt"); } void OpenDungeonSmallTitle::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action