#include "Game/AI/Action/actionOpenEnduranceFloorNumber.h" namespace uking::action { OpenEnduranceFloorNumber::OpenEnduranceFloorNumber(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenEnduranceFloorNumber::~OpenEnduranceFloorNumber() = default; bool OpenEnduranceFloorNumber::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenEnduranceFloorNumber::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OpenEnduranceFloorNumber::leave_() { ksys::act::ai::Action::leave_(); } void OpenEnduranceFloorNumber::loadParams_() { getStaticParam(&mMstxt_s, "Mstxt"); getDynamicParam(&mSubMstxt_d, "SubMstxt"); getDynamicParam(&mLabelName_d, "LabelName"); getDynamicParam(&mGameDataIntFloorNum_d, "GameDataIntFloorNum"); } void OpenEnduranceFloorNumber::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action