#include "Game/AI/Action/actionOpenGetDemoDialog.h" namespace uking::action { OpenGetDemoDialog::OpenGetDemoDialog(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenGetDemoDialog::~OpenGetDemoDialog() = default; bool OpenGetDemoDialog::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenGetDemoDialog::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OpenGetDemoDialog::leave_() { ksys::act::ai::Action::leave_(); } void OpenGetDemoDialog::loadParams_() { getDynamicParam(&mIsInvalidOpenPouch_d, "IsInvalidOpenPouch"); getDynamicParam(&mUseLastTryGetItemName_d, "UseLastTryGetItemName"); getDynamicParam(&mEnableMultiGet_d, "EnableMultiGet"); getDynamicParam(&mTargetActorName_d, "TargetActorName"); } void OpenGetDemoDialog::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action