#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class OpenItemMenu : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(OpenItemMenu, ksys::act::ai::Action) public: explicit OpenItemMenu(const InitArg& arg); ~OpenItemMenu() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 int* mMenuType_d{}; }; } // namespace uking::action