#include "Game/AI/Action/actionOpenMap.h" namespace uking::action { OpenMap::OpenMap(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenMap::~OpenMap() = default; bool OpenMap::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenMap::loadParams_() { getDynamicParam(&mScaleLevel_d, "ScaleLevel"); getDynamicParam(&mWorldPos_d, "WorldPos"); } } // namespace uking::action