#include "Game/AI/Action/actionOpenMessageDialog.h" namespace uking::action { OpenMessageDialog::OpenMessageDialog(const InitArg& arg) : OpenMessageDialogBase(arg) {} OpenMessageDialog::~OpenMessageDialog() = default; bool OpenMessageDialog::init_(sead::Heap* heap) { return OpenMessageDialogBase::init_(heap); } void OpenMessageDialog::enter_(ksys::act::ai::InlineParamPack* params) { OpenMessageDialogBase::enter_(params); } void OpenMessageDialog::leave_() { OpenMessageDialogBase::leave_(); } void OpenMessageDialog::loadParams_() { OpenMessageDialogBase::loadParams_(); getDynamicParam(&mASName_d, "ASName"); } void OpenMessageDialog::calc_() { OpenMessageDialogBase::calc_(); } } // namespace uking::action