#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class OpenMessageDialogTrig : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(OpenMessageDialogTrig, ksys::act::ai::Action) public: explicit OpenMessageDialogTrig(const InitArg& arg); ~OpenMessageDialogTrig() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 int* mCloseDialogOption_d{}; // dynamic_param at offset 0x28 bool* mIsBecomingSpeaker_d{}; // dynamic_param at offset 0x30 bool* mIsOverWriteLabelActorName_d{}; // dynamic_param at offset 0x38 sead::SafeString mMessageId_d{}; }; } // namespace uking::action