#include "Game/AI/Action/actionOpenPorch.h" namespace uking::action { OpenPorch::OpenPorch(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenPorch::~OpenPorch() = default; bool OpenPorch::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenPorch::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OpenPorch::leave_() { ksys::act::ai::Action::leave_(); } void OpenPorch::loadParams_() { getDynamicParam(&mRockCategory_d, "RockCategory"); } void OpenPorch::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action