#include "Game/AI/Action/actionOpenPouchAddStockNum.h" namespace uking::action { OpenPouchAddStockNum::OpenPouchAddStockNum(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenPouchAddStockNum::~OpenPouchAddStockNum() = default; bool OpenPouchAddStockNum::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenPouchAddStockNum::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OpenPouchAddStockNum::leave_() { ksys::act::ai::Action::leave_(); } void OpenPouchAddStockNum::loadParams_() { getDynamicParam(&mType_d, "Type"); } void OpenPouchAddStockNum::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action