#include "Game/AI/Action/actionOpenThanksE3.h" namespace uking::action { OpenThanksE3::OpenThanksE3(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenThanksE3::~OpenThanksE3() = default; bool OpenThanksE3::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenThanksE3::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OpenThanksE3::leave_() { ksys::act::ai::Action::leave_(); } void OpenThanksE3::loadParams_() {} void OpenThanksE3::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action