#include "Game/AI/Action/actionPauseMenuPlayerWait.h" namespace uking::action { PauseMenuPlayerWait::PauseMenuPlayerWait(const InitArg& arg) : ksys::act::ai::Action(arg) {} PauseMenuPlayerWait::~PauseMenuPlayerWait() = default; bool PauseMenuPlayerWait::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void PauseMenuPlayerWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void PauseMenuPlayerWait::leave_() { ksys::act::ai::Action::leave_(); } void PauseMenuPlayerWait::loadParams_() {} void PauseMenuPlayerWait::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action