#include "Game/AI/Action/actionPhysBodyPartLod.h" namespace uking::action { PhysBodyPartLod::PhysBodyPartLod(const InitArg& arg) : ksys::act::ai::Action(arg) {} PhysBodyPartLod::~PhysBodyPartLod() = default; bool PhysBodyPartLod::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void PhysBodyPartLod::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void PhysBodyPartLod::leave_() { ksys::act::ai::Action::leave_(); } void PhysBodyPartLod::loadParams_() { getStaticParam(&mLodType_s, "LodType"); getStaticParam(&mRemoveDistance_s, "RemoveDistance"); getStaticParam(&mRemoveDistanceOffset_s, "RemoveDistanceOffset"); } void PhysBodyPartLod::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action