#include "Game/AI/Action/actionPlayASForAnimalUnitRestricted.h" namespace uking::action { PlayASForAnimalUnitRestricted::PlayASForAnimalUnitRestricted(const InitArg& arg) : PlayASForAnimalUnit(arg) {} PlayASForAnimalUnitRestricted::~PlayASForAnimalUnitRestricted() = default; bool PlayASForAnimalUnitRestricted::init_(sead::Heap* heap) { return PlayASForAnimalUnit::init_(heap); } void PlayASForAnimalUnitRestricted::enter_(ksys::act::ai::InlineParamPack* params) { PlayASForAnimalUnit::enter_(params); } void PlayASForAnimalUnitRestricted::leave_() { PlayASForAnimalUnit::leave_(); } void PlayASForAnimalUnitRestricted::loadParams_() { PlayASForAnimalUnit::loadParams_(); } void PlayASForAnimalUnitRestricted::calc_() { PlayASForAnimalUnit::calc_(); } } // namespace uking::action