#pragma once #include "Game/AI/Action/actionPlayASForDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayASForDemoWithSword : public PlayASForDemo { SEAD_RTTI_OVERRIDE(PlayASForDemoWithSword, PlayASForDemo) public: explicit PlayASForDemoWithSword(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0xb0 bool* mIsHold_d{}; }; } // namespace uking::action