#pragma once #include "Game/AI/Action/actionPlayASForDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayASForTimeline : public PlayASForDemo { SEAD_RTTI_OVERRIDE(PlayASForTimeline, PlayASForDemo) public: explicit PlayASForTimeline(const InitArg& arg); ~PlayASForTimeline() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0xb0 int* mClipIndex_d{}; }; } // namespace uking::action