#pragma once #include "Game/AI/Action/actionPlayASForTimeline.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayASForTimelineWithSword : public PlayASForTimeline { SEAD_RTTI_OVERRIDE(PlayASForTimelineWithSword, PlayASForTimeline) public: explicit PlayASForTimelineWithSword(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0xb8 bool* mIsHold_d{}; }; } // namespace uking::action