#include "Game/AI/Action/actionPlayerAction.h" namespace uking::action { PlayerAction::PlayerAction(const InitArg& arg) : ActionEx(arg) {} void PlayerAction::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void PlayerAction::leave_() { ActionEx::leave_(); } void PlayerAction::calc_() { ActionEx::calc_(); } } // namespace uking::action