#pragma once #include "Game/AI/Action/actionPlayerGuidedMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerAnchorMove : public PlayerGuidedMove { SEAD_RTTI_OVERRIDE(PlayerAnchorMove, PlayerGuidedMove) public: explicit PlayerAnchorMove(const InitArg& arg); ~PlayerAnchorMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x58 sead::SafeString mUniqueName_d{}; // dynamic_param at offset 0x68 sead::SafeString mAnchorName_d{}; }; } // namespace uking::action