#include "Game/AI/Action/actionPlayerAreaInOutSendMessage.h" namespace uking::action { PlayerAreaInOutSendMessage::PlayerAreaInOutSendMessage(const InitArg& arg) : ActorAreaInOutSendMessage(arg) {} PlayerAreaInOutSendMessage::~PlayerAreaInOutSendMessage() = default; bool PlayerAreaInOutSendMessage::init_(sead::Heap* heap) { return ActorAreaInOutSendMessage::init_(heap); } void PlayerAreaInOutSendMessage::enter_(ksys::act::ai::InlineParamPack* params) { ActorAreaInOutSendMessage::enter_(params); } void PlayerAreaInOutSendMessage::leave_() { ActorAreaInOutSendMessage::leave_(); } void PlayerAreaInOutSendMessage::loadParams_() { ActorAreaInOutSendMessage::loadParams_(); getStaticParam(&mMessageSet_s, "MessageSet"); } void PlayerAreaInOutSendMessage::calc_() { ActorAreaInOutSendMessage::calc_(); } } // namespace uking::action