#include "Game/AI/Action/actionPlayerBackJumpLand.h" namespace uking::action { PlayerBackJumpLand::PlayerBackJumpLand(const InitArg& arg) : PlayerAction(arg) {} void PlayerBackJumpLand::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerBackJumpLand::leave_() { PlayerAction::leave_(); } void PlayerBackJumpLand::calc_() { PlayerAction::calc_(); } } // namespace uking::action