#include "Game/AI/Action/actionPlayerBeamMove.h" namespace uking::action { PlayerBeamMove::PlayerBeamMove(const InitArg& arg) : WindCutter(arg) {} PlayerBeamMove::~PlayerBeamMove() = default; void PlayerBeamMove::enter_(ksys::act::ai::InlineParamPack* params) { WindCutter::enter_(params); } void PlayerBeamMove::leave_() { WindCutter::leave_(); } void PlayerBeamMove::loadParams_() { WindCutter::loadParams_(); } } // namespace uking::action