#pragma once #include "Game/AI/Action/actionWindCutter.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerBeamMove : public WindCutter { SEAD_RTTI_OVERRIDE(PlayerBeamMove, WindCutter) public: explicit PlayerBeamMove(const InitArg& arg); ~PlayerBeamMove() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::action