#include "Game/AI/Action/actionPlayerBow.h" namespace uking::action { PlayerBow::PlayerBow(const InitArg& arg) : PlayerAction(arg) {} void PlayerBow::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerBow::leave_() { PlayerAction::leave_(); } void PlayerBow::calc_() { PlayerAction::calc_(); } } // namespace uking::action